Thursday, April 22, 2010

Just Cause 2 in 100 Words or Less

By Kirk Hamilton

A game about combining things. Rico's grappling hook is a fun toy on its own but doesn't really sing until it's combined with his inexhaustible parachute supply. The incredible sense of freedom of motion would be wasted were it not combined with the most awesomely well-realized open world I've ever seen.

But then, questionable enemy AI is combined with floaty, unsatisfying gunplay; bad writing with worse voice-acting. Camp or no, if the writers had emulated No One Lives Forever instead of Mercenaries, JC2 might've been one for the record books. As it stands, it's just a (sometimes very) fun diversion.